• WASD for movement
  • Enter to input a command/progress the dialogue
  • Backspace to go back in a menu


Still a prototype of a larger game idea I have been going over in my head for a few months.  Showcases dialogue, battle system with dynamic loaded enemies(loads from a spread sheet), in-area movement, and cityscape movement.

You can check out your apartment and the city by either getting to 0 HP or walking out the front door of the high school!

Looking for any feedback!  Programmed completely in Unity 2020. 

CREDITS

 Music used from Wingless Seraph.  Artwork pulled from the extensive monster pack then edited in PaintNET by myself https://aekashics.itch.io/aekashics-librarium-librarium-static-batch-megapack .  Sound effects generated in jsfxr then edited in Audacity.  Title screen art created by my good friend Cutter then edited by me in PaintNET.  Cityscape tileset from https://ladyluck.itch.io/.  Sprites not mentioned are mostly from GuttyKreum (bought through itch.io) and possibly edited by me.  Tilemaps created with Tiled.


Very quick prototype that somehow still ended up with almost 2500 lines of code.  Hope everyone enjoys the concept!

Comments

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I can't believe no one has commented yet, this is a great little concept game!